GT creator: "PS3 is a weapon for revolution"
"For us, the PlayStation 3 is a weapon for revolution..." Mr Gran Turismo reckons that he's now finally happy with a videogame console in terms of physics modelling power. PS and PS2 couldn't manage the degree of simulation he wanted in his games, he tells us - but the PS3 will do "true" physics.
The latest PR missive from the Sony mothership in Tokyo comes this week in the form of a video interview with Gran Turismo creator Kazunori Yamauchi, which is hosted on the firm's official PS3 "concept" website and explores the Polyphony Digital boss' great big love for the forthcoming console.
Okay, yes, it's quite clearly a carefully PR-managed piece of spin masquerading as a real interview, and it's universally positive and glowing in its praise for the PlayStation 3 (a bit like all the other PR-conducted interviews and, dare we say it, ostensibly "unofficial" but clearly corporate-approved insider blogs which have sprung up like a rash around the industry of late) - but buried in the marginally-more-tolerable-in-a-foreign-language hype are a few interesting titbits about Yamauchi's view on next-gen development.
For a start, Mr Gran Turismo reckons that he's now finally happy with a videogame console in terms of physics modelling power. PlayStation and PS2 couldn't manage the degree of simulation he wanted in his games, he tells us - but the PS3 will do "true" physics, which is presumably code for "good enough to look real".
Read more @ Euro Gamer
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