(Please excuse some funny English this has been translated from Japanese)
"The PS4 will also continue to utilize the existing CELL architecture, rather than launch something brand new. Bravo, says me, because forcing developers to effectively pick up and move from their established country to Timbuktu every half a decade is a surefire way to cripple launch cycles and leave "un-anointed" third-party developers out in the cold. What’s more, a twice-powerful PS3 would almost certainly offer enough "oomph" to keep the plaudits coming from the hardcore faithful, while allowing Sony to more vigorously reach out to the Nintendo "casual" market with a steady stream of cheap-to-develop titles. The idea by 2011, presumably, would be to have a pinched and tweaked CELL SDK that absolutely purrs." blogs.pcworld.com
The PS4 with the development of CPU-Cell B.E.
Sony Computer Entertainment (SCE) is the next game console "PLAYSTATION 4 (PS4)" a, Cell Broadband Engine (Cell BE) are starting to take full consideration based architecture. Currently, much of the reaction GEMUDIBEROPPA, said that the stage of exploring the concrete implementation. The SCE, PS4 generation PS3 production costs are lower than at the same time and generation, seems to be a way to curb investment to continue development architecture.
Cell BE with SCE PS4 are still kept away from the possibility that, for now, Cell BE & expansion seems to be moving in that direction based on the improved version.
SCE was originally a PS3 at the stage of concrete projects, Cell BE architecture PS3 was planning to continue in subsequent generations. Therefore, over the huge cost, to endure over the long term development as a CPU developed the Cell BE architecture. Cell BE-based PLAYSTATION original plan was put in a magnificent sight on the distributed computing network in the end.
The current plan is PS4, Cell BE-based from the original look of the PLAYSTATION + Cell BE as close to the expansion strategy, the reality seems to be no different. In order to reduce the investment in hardware and software, Cell BE-based PS4 is to develop a story. I have already invested a huge Cell BE, the investment in the software stack and tools, is that if you want to inherit would be the aim of SCE. SCE to now, PS3 and development of the same size, would not afford to perform in the next generation.
Moreover, PS4, also reduced the size of the chip itself, to be headed toward a lower cost. PLAYSTATION 2 of the past generation, the two main chip, the die (chip itself), starting at 200 square mm chip’s high-performance, high cost and large size around to shrink the chip manufacturing costs and scaling process taking a strategy to reduce the price. However, PS4 generation of low-cost rival to the Wii, lower production costs in a small chip from the first car, and expected lower price.
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